1. Aldi : Feast of Football
I was lucky enough to do an internship in Psyop Productions and work on the Aldi commercial. I'm responsible for Messy (blueberry) character rig. Built with Psyop's internal rigging tools. Took 2 days.
2. DotGabi - Fire
DotGabi - Fire is a film I directed for SVA senior thesis. It's an animated K-Pop music video! Created by Kaia Kim, Jenna Vopat.
3. Urban Warrior
Free game ready rig! Collaboration with Mark Otyakovskiy(Modeler) and Hichan Havchi(Concept Artist). I used advanced skeleton for body rig, my custom rigging tool for facial rig. Took 1 week.
4. Vixen Dance (wip)
Personal CFX project. Responsible for Yeti groom and nCloth simulation. Trying to find a way to port the cache to Unreal. Collaboration with Hamed Behrouzi(Animator).
5. Cookie Momo (wip)
Personal CFX project. Responsible for all aspects. Character model is created with Blender and Marvelous Desigher. With Mixamo animation attached, I brought everything into Maya for nCloth simulation. I wrapped low poly sim meshes on high poly beauty meshes. Little decorations are constrained with UV pin. Cloth simulation took 2.5 days.
Original character design by DOTORI
6. Carp Streamer Koinobori & Wind Chime Furin
Personal nCloth study. Took 1 day each.
7. Box prop rig
Modeled and rigged in Maya.
8. Mocap Matcher
Maya python tool for transferring motion capture data to animation rigs.
8. Facial auto rigger (beta)
Maya python tool for building facial rigs. Can export out the data into JSON file and import it to inherit the build. Compatible in Maya 2022+.